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A Walk Through the Planes – Part 104: Tome of Magic (Third Edition)
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SeanBy 2006, D&D‘s third edition had been out for more than half a decade, and as such Wizards of the…
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A Walk Through the Planes – Part ?: Demonomicon of Iggwilv
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SeanThis is going to be a weird write-up because it’s not focused on a single, short work of writing, but…
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A Walk Through the Planes – Part 103: Dead Factions
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SeanWhen I wrote about Matthew Sernett’s planar-focused editorial from Dragon issue #321, I was disappointed by his hatred for the…
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A Walk Through the Planes – Part 94.5: The Iron Satyr
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SeanIt’s come to my attention that I missed covering a planar adventure from just a little ways back, even though…
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A Walk Through the Planes – Part 102: The Shackled City
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SeanAfter Paizo took over the publication of Dragon, Dungeon, and Polyhedron magazines from Wizards of the Coast, all three periodicals…
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A Walk Through the Planes – Part 101: Quicksilver Hourglass
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SeanOne of the best things about Planescape was its decision to base planar adventuring around low- and medium-leveled characters. You…
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A Walk Through the Planes – Part 49: Monstrous Compendium Planescape Appendix III
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A Walk Through the Planes – Part 48: The Prize of Erackinor
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A Walk Through the Planes – Part 47: Destriers of the Planes
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A Walk Through the Planes – Part 46: The Day of Grace
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A Walk Through the Planes – Part 45: Pox of the Planes
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A Walk Through the Planes – Part 44: Dead Gods
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A Walk Through the Planes – Part 43: Modron Magic
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A Walk Through the Planes – Part 42: The Great Modron March
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A Walk Through the Planes – An Interview with Monte Cook, Ray Vallese, and Colin McComb
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A Walk Through the Planes – Part 41: Mysteries of the Dead Gods
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A Walk Through the Planes – Part 40: Faces of Evil: The Fiends
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A Walk Through the Planes – Part 39: A Handful of Keys
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A Walk Through the Planes
Scream Calibration
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REVISITED: A Resident Evil Retrospective
Codec Logs: A Metal Gear Letter Series
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