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A Walk Through the Planes – Part 43: Modron Magic
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SeanIn contrast with Monte Cook’s previous articles for Dragon Magazine, which built out Planescape’s lore in a way that felt…
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A Walk Through the Planes – Part 42: The Great Modron March
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SeanThe final Planescape adventure that I’ve actually run (some of), The Great Modron March‘s premise is so good that it’s…
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A Walk Through the Planes – An Interview with Monte Cook, Ray Vallese, and Colin McComb
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SeanA few weeks back, I was surprised to learn that a handful of Planescape’s original designers had stumbled into this…
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A Walk Through the Planes – Part 41: Mysteries of the Dead Gods
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SeanAs with all of their campaign settings, following TSR’s revival/change in ownership Planescape went through a weird glut of material…
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A Walk Through the Planes – Part 40: Faces of Evil: The Fiends
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SeanIt’s unfortunate that Faces of Evil: The Fiends was the last Planescape release Colin McComb would fully author before leaving…
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A Walk Through the Planes – Part 39: A Handful of Keys
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SeanThe final Planescape release of 1996, and in fact the last release for Planescape they’d ever publish until the company…
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A Walk Through the Planes – Part 7.5: Secrets of the Lamp
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A Walk Through the Planes – Part 21: In the Cage: A Guide to Sigil
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A Walk Through the Planes – Part 20: A Player’s Primer to the Outlands
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A Walk Through the Planes – Part 2.5: Monster Manual II
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A Walk Through the Planes – Part 19: Fires of Dis
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A Walk Through the Planes – Part 18: Planes of Law
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A Walk Through the Planes – Part 17: Prospecting the Planes in Dragon Magazine
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A Walk Through the Planes – Part 16: The Deva Spark
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A Walk Through the Planes – Part 15: In the Abyss
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A Walk Through the Planes – Part 14: The Analects of Sigil
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A Walk Through the Planes – Part 13: Well of Worlds
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Let’s Play Silent Hill 2: Enhanced Edition – Part 2
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A Walk Through the Planes
Scream Calibration
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REVISITED: A Resident Evil Retrospective
Codec Logs: A Metal Gear Letter Series
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