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A Walk Through the Planes – Part 43: Modron Magic
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SeanIn contrast with Monte Cook’s previous articles for Dragon Magazine, which built out Planescape’s lore in a way that felt…
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A Walk Through the Planes – Part 42: The Great Modron March
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SeanThe final Planescape adventure that I’ve actually run (some of), The Great Modron March‘s premise is so good that it’s…
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A Walk Through the Planes – An Interview with Monte Cook, Ray Vallese, and Colin McComb
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SeanA few weeks back, I was surprised to learn that a handful of Planescape’s original designers had stumbled into this…
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A Walk Through the Planes – Part 41: Mysteries of the Dead Gods
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SeanAs with all of their campaign settings, following TSR’s revival/change in ownership Planescape went through a weird glut of material…
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A Walk Through the Planes – Part 40: Faces of Evil: The Fiends
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SeanIt’s unfortunate that Faces of Evil: The Fiends was the last Planescape release Colin McComb would fully author before leaving…
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A Walk Through the Planes – Part 39: A Handful of Keys
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SeanThe final Planescape release of 1996, and in fact the last release for Planescape they’d ever publish until the company…
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A Walk Through the Planes – Part 128: Manual of the Planes (4th Edition)
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Tormented Souls
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Lone Survivor
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Resident Evil (The REmake)
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A Walk Through the Planes – Part 127: Draconomicon I: Chromatic Dragons
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A Walk Through the Planes – Part 126: The Shadow Rift of Umbraforge
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A Walk Through the Planes – Part 125: Pyramid of Shadows
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A Walk Through the Planes – An Interview with Sean K. Reynolds
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A Walk Through the Planes – Part 124: Mithrendain, Citadel of the Feywild
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A Walk Through the Planes – Part 123: Beleth, the Witch’s Viscount
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A Walk Through the Planes – Part 122: Fourth Edition’s Core
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A Walk Through the Planes – Part 121: The Last Vestiges of Third Edition
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A Walk Through the Planes
Scream Calibration
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REVISITED: A Resident Evil Retrospective
Codec Logs: A Metal Gear Letter Series
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