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Codec Logs: Don't Picture the GAME OVER Screen, Even If You Make a Mistake - Exposition Break
To: Blake Foley From: Sean Gandert Subject: RE: The Phantom Sequel Theoretically, I would always have games make an attempt at telling their stories through gameplay—after all, that’s why we’re here, right? Playing through a story is different from reading it or watching it, and we want games to reflect this fact. I sit down...
Sean