Planescape
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A Walk Through the Planes – Part 51: Tales from the Infinite Staircase
SeanIf I correctly remember an interview from years ago with Dan Harmon, the famous (infamous?) creator of Community and co-creator of Rick and Morty, this is how he described the difference between his work…
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A Walk Through the Planes – Part 49: Monstrous Compendium Planescape Appendix III
SeanIt came as a surprise to me when Monte Cook responded about which release he was disappointed with by answering that it was the Planescape Monstrous Compendium Appendix III. “Basically, I had just a…
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A Walk Through the Planes – Part 48: The Prize of Erackinor
SeanI wasn’t completely sure I should cover this brief section of an article in this series, but decided that in a half-hearted gesture towards thoroughness we should at least mention the “Prize of Erackinor.”…
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A Walk Through the Planes – Part 46: The Day of Grace
SeanMeant as a very, very tenuous tie-in with the forthcoming Planescape Monstrous Compendium Appendix III, “Day of Grace” is a one-page short story from Monte Cook set around Sigil’s New Year’s Day Celebration. It…
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A Walk Through the Planes – Part 45: Pox of the Planes
SeanAlready we’re back at Dragon Magazine‘s annual issue (missing half a year of releases due to bankruptcy will do that), with another contribution by Ed Bonny, one of the more obscure Planescape authors but…
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A Walk Through the Planes – Part 44: Dead Gods
SeanIn 2004, Dungeon Magazine, now under different management but still heavily involved with the D&D license and largely made up from ex-TSR employees, published a list of “The 30 Greatest D&D Adventures of All…
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A Walk Through the Planes – Part 43: Modron Magic
SeanIn contrast with Monte Cook’s previous articles for Dragon Magazine, which built out Planescape’s lore in a way that felt useful and almost necessary, “Modron Magic: The Sorcery of Structure” is an example of…
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A Walk Through the Planes – Part 42: The Great Modron March
SeanThe final Planescape adventure that I’ve actually run (some of), The Great Modron March‘s premise is so good that it’s a pity it came so late in the setting’s lifetime. The idea of said…
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A Walk Through the Planes – An Interview with Monte Cook, Ray Vallese, and Colin McComb
SeanA few weeks back, I was surprised to learn that a handful of Planescape’s original designers had stumbled into this site and taken a look at some of our coverage. Needless to say, I…
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A Walk Through the Planes – Part 41: Mysteries of the Dead Gods
SeanAs with all of their campaign settings, following TSR’s revival/change in ownership Planescape went through a weird glut of material at the end of 1997. Somehow the employees kept writing new adventures and supplements…



