Role Playing
A Walk Through the Planes – Part 135: Kingdom of the Ghouls
SeanThe decision to include Sigil as a “major” part of Fourth Edition D&D always struck me as odd, but now that I’ve delved deeper into its cosmology and mythology I see it as completely…
A Walk Through the Planes – Codex of Betrayal
SeanI knew that it would be a bumpy ride when we hit Fourth Edition, and not just because of the radically different cosmology. Wizards of the Coast had a newfound focus on planar material…
A Walk Through the Planes – Part 129: Ze Planes!
SeanOnce Wizards of the Coast reclaimed Dragon magazine from Paizo, they no longer kept naming each issue, a change that I don’t think mattered in the slightest to anyone in the world except for…
A Walk Through the Planes – Part 128: Manual of the Planes (4th Edition)
SeanI’ve found myself in a weird spot with Fourth Edition, in which my dislike for the game and the many changes with its cosmology and lore can’t help but cloud my judgment for the…
A Walk Through the Planes – Part 127: Draconomicon I: Chromatic Dragons
SeanNo one is more tired of planar dragons than I am. Even when they were worthwhile and interesting, the constant barrage of them in Third Edition left me wishing for the Planescape era, where…
A Walk Through the Planes – Part 126: The Shadow Rift of Umbraforge
SeanWhen Wizards of the Coast took back their rights for Dragon and Dungeon magazines, they had a pretty good sense of what the most popular parts were. In the case of Dragon, this meant…
A Walk Through the Planes – Part 125: Pyramid of Shadows
SeanAs much as I may pretend at being the most original and insightful thinker when it comes to D&D, that’s far, far from the case. Many others have written about these supplements and adventures…
A Walk Through the Planes – An Interview with Sean K. Reynolds
SeanA couple months ago, we ran several articles about Monte Cook Games’ trilogy of new RPG books set in D&D‘s Great Wheel cosmology, Path of the Planebreaker. Sean K. Reynolds was one of the…
A Walk Through the Planes – Part 124: Mithrendain, Citadel of the Feywild
SeanAfter last week’s surprisingly good read, I found myself wondering whether I’d been wrong about Fourth Edition’s lore all along. I mean, sure, piecing it together often feels like a scavenger hunt, but maybe…
A Walk Through the Planes – Part 123: Beleth, the Witch’s Viscount
SeanOne of the most frustrating things about how Fourth Edition treats its lore is that it assumes familiarity with the D&D mythology while at the same time it never tells you what’s actually canon…