Story
Codec Logs: Don’t Picture the GAME OVER Screen, Even If You Make a Mistake
SeanTo: Blake Foley From: Sean Gandert Subject: RE: The Phantom Sequel Theoretically, I would always have games make an attempt at telling their stories through gameplay—after all, that’s why we’re here, right? Playing through…
Codec Logs: When You’re Boiling an Egg, You’ve Got to Time It Just Right
SeanTo: Blake Foley From: Sean Gandert Subject: RE: The Phantom Sequel Dear Blake, So if Metal Gear 2 isn’t just more of the same, then the question I have to ask is, “What is…