Sean

  • A Walk Through the Planes – Part 102: The Shackled City

    A Walk Through the Planes – Part 102: The Shackled City

    After Paizo took over the publication of Dragon, Dungeon, and Polyhedron magazines from Wizards of the Coast, all three periodicals went through substantial changes. Soon, Polyhedron would be gone for good, but oddly this…

  • A Walk Through the Planes – Part 101: Quicksilver Hourglass

    A Walk Through the Planes – Part 101: Quicksilver Hourglass

    One of the best things about Planescape was its decision to base planar adventuring around low- and medium-leveled characters. You didn’t need to be a level 100 monstrosity from The Throne of Bloodstone to…

  • A Walk Through the Planes – Part 100: Lords of Madness & Enter the Far Realm

    A Walk Through the Planes – Part 100: Lords of Madness & Enter the Far Realm

    As of 2005, Wizards of the Coast still didn’t seem to know what to do with the Far Realm. More than anywhere else, it both was and wasn’t part of the game’s core cosmology,…

  • A Walk Through the Planes – Part 99: Diaboli

    A Walk Through the Planes – Part 99: Diaboli

    While third edition’s Dragon and Dungeon magazines featured planar content more frequently than they did earlier in the publications’ histories, it remained a relatively rare event. Even rarer, though, was the decision for these…

  • A Walk Through the Planes – Side Story: Beyond Countless Doorways

    A Walk Through the Planes – Side Story: Beyond Countless Doorways

    After Monte Cook left Wizards of the Coast, he soon founded Malhavoc Studios, which was an independent RPG design studio that nonetheless published works through the D20 imprint of White Wolf (the World of…

  • A Walk Through the Planes – Part 98: Monster Manual III

    A Walk Through the Planes – Part 98: Monster Manual III

    I know, I know, new planar monster listings aren’t terribly interesting. The reason why Planescape’s world—and any other worthwhile interplanar setting, for that matter—is fun to adventure in has to do with the way…

  • A Walk Through the Planes – Part 97: Darkness

    A Walk Through the Planes – Part 97: Darkness

    One of the larger changes third edition made to D&D‘s cosmology was transforming the Plane of Shadows from a demiplane into a transitive plane coterminous with the Prime. And while this would make you…

  • A Walk Through the Planes – Part 96: Planar Adventure

    A Walk Through the Planes – Part 96: Planar Adventure

    I knew something was up with the “Planar Adventure” issue of Dragon (#321, July 2004) from its first page of actual content. Editor-in-chief Matthew Sernett’s editorial “Pass the Ketchup” focuses on his love-hate relationship…

  • A Walk Through the Planes – Part 95: Planar Handbook

    A Walk Through the Planes – Part 95: Planar Handbook

    In third edition proper, I could count the number of truly worthwhile planar D&D releases on one hand. Sadly, this did not include the Manual of the Planes, a book that despite its attractive…

  • A Walk Through the Planes – Part 94: The Exiled Factions

    A Walk Through the Planes – Part 94: The Exiled Factions

    While we’ve had quite a bit of planar material since the end of Planescape and AD&D‘s second edition, “The Exiled Factions” is only the second release that I’d consider a conscious continuation of that…

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