A Walk Through the Planes
A Walk Through the Planes – Part 13: Well of Worlds
SeanWell of Worlds is the final of what I consider the first wave of Planescape releases. All of these early products were based around introducing the setting and illustrating how people might set their…
A Walk Through the Planes – Part 12: Planes of Chaos
SeanFor obvious reasons, most roleplaying game supplements are only useful for the game they’re written to, well, supplement. They’re full of crunch, numbers that tell you how their new rules alter gameplay, and often…
A Walk Through the Planes – Part .5: Stephen Marsh and the Strategic Review
SeanI know this may come as a huge, monumental surprise, but I am not an expert on all things Dungeons & Dragons. Hell, I’m not much of an expert on anything, and neither am…
A Walk Through the Planes – Part 11: Planescape Monstrous Compendium Appendix
SeanI know, it feels like we just did this, and that’s because in a way we already did. As noted before, MC8 Monstrous Compendium Outer Planes Appendix featured 71 monsters who carried over into…
A Walk Through the Planes – Part 10: The Eternal Boundary
SeanWhile The Planescape Campaign Setting does a more-than-adequate job of describing the somewhat strange, arguably new world of the other planes of existence, one thing it doesn’t do is tell anyone much about how…
A Walk Through the Planes – Part 9: Planescape Campaign Setting
SeanI figured that after eight of these essays about D&D‘s planar setting, with I don’t even know how many thousands of words between them, I’d have some sort of idea by now about how to…
A Walk Through the Planes – Part 8: The Plane Truth
SeanIt feels fitting that as we finally come to the first appearance of Planescape itself, I find myself invoking one of the setting’s three, somewhat nonsensical yet still-guiding principles: the unity of rings. The…
A Walk Through the Planes – Part 7: MC 8 Monstrous Compendium Outer Planes Appendix
SeanWith the release of AD&D‘s second edition, TSR made more than a handful of sweeping changes to the game. Rules updates were one of the more obvious of these, but just as immediately noticeable…
A Walk Through the Planes – Side Story: An Interview with Jamie LaFountain about the Monstrous Compendium Outer Planes Appendix
SeanWhile researching my next essay in this super-niche series, which focuses on Monstrous Compendium Outer Planes Appendix (also known as MC8), I found myself hitting a wall as far as learning where its more…
A Walk Through the Planes – Part 6: The Throne of Bloodstone
SeanBy 1989, Advanced Dungeons & Dragons would go through a colossal change as it headed through its second edition, a revision that would last more or less until 2000. As such, the prior year…