Roleplaying Games
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A Walk Through the Planes – Part 12: Planes of Chaos
SeanFor obvious reasons, most roleplaying game supplements are only useful for the game they’re written to, well, supplement. They’re full of crunch, numbers that tell you how their new rules alter gameplay, and often…
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A Walk Through the Planes – Part .5: Stephen Marsh and the Strategic Review
SeanI know this may come as a huge, monumental surprise, but I am not an expert on all things Dungeons & Dragons. Hell, I’m not much of an expert on anything, and neither am…
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A Walk Through the Planes – Part 11: Planescape Monstrous Compendium Appendix
SeanI know, it feels like we just did this, and that’s because in a way we already did. As noted before, MC8 Monstrous Compendium Outer Planes Appendix featured 71 monsters who carried over into…
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A Walk Through the Planes – Part 10: The Eternal Boundary
SeanWhile The Planescape Campaign Setting does a more-than-adequate job of describing the somewhat strange, arguably new world of the other planes of existence, one thing it doesn’t do is tell anyone much about how…
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A Walk Through the Planes – Part 7: MC 8 Monstrous Compendium Outer Planes Appendix
SeanWith the release of AD&D‘s second edition, TSR made more than a handful of sweeping changes to the game. Rules updates were one of the more obvious of these, but just as immediately noticeable…
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A Walk Through the Planes – Part 6: The Throne of Bloodstone
SeanBy 1989, Advanced Dungeons & Dragons would go through a colossal change as it headed through its second edition, a revision that would last more or less until 2000. As such, the prior year…
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A Walk Through the Planes – Part 5: Tales of the Outer Planes
SeanBecause this column began by covering some quite early pieces of roleplaying game writing, I’ve tried not to be too judgmental about the material. Some of it has been rough, some of it has…
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A Walk Through the Planes – Part 4: Manual of the Planes (First Edition)
SeanIf Gary Gygax’s first Dragon article announcing the existence of other planes of reality in his game’s multiverse was Planescape’s big bang, the origination of everything that would one day become central to that…
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A Walk Through the Planes – Part 3: Dragon Magazine
SeanGiven that Dungeons & Dragons‘ concept of the planes of reality was originally cooked up in an issue of Dragon Magazine, it’s no surprise that most of the early development of what this really…
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A Walk Through the Planes – Part 2: Dungeons & Dragons Gets Advanced
SeanMost people did not play, and for that matter have never even seen copies of, the original edition of Dungeons & Dragons. The original box set’s first printing was only a thousand copies, and…



