To: Blake Foley From: Sean Gandert Subject: RE: The Phantom Sequel Theoretically, I would always have games make an attempt at telling their stories through gameplay—after all, that’s why we’re here, right? Playing through a story is different from reading through it or watching it, and we want games to reflect this fact. I sit […]
The inventory in Metal Gear 2: Solid Snake is unlike anything I’ve ever seen before in a video game, and I think you are on to something when you compare it to an adventure game. In many cases, it is almost as if Kojima and his team thought of the items in your inventory as the actual objects they were meant to represent, defying typical game logic. At first it was puzzling why I kept finding different types of rations in the game with different contents. They seemed functionally the same, and initially I chalked their existence up to Kojima just being Kojima, but later I discovered that the contents of the rations actually matter. As silly as it might be that the chocolate bar in one ration can neutralize acid that otherwise kills you instantly, it again helps to make the world of Metal Gear feel real. A ration isn’t just a thing that you use to heal; it is cheese and chocolate.