Hideo Kojima

  • Most Definitely the Only P.T. Playthrough on the Internet

    Most Definitely the Only P.T. Playthrough on the Internet

    Sean and I have learned an important thing since launching this site in 2015: all gaming discussions eventually lead us back to P.T. We talk about it a lot. Seriously, go back and see…

  • Death Stranding in the Middle of the Covid-19 Pandemic

    Death Stranding in the Middle of the Covid-19 Pandemic

    I played Death Stranding before the Coronavirus, Covid-19, pandemicized and completely changed the shape of personal interactions. And indeed, that’s the world it was made for, as Hideo Kojima designed the game in pre-quarantine…

  • Codec Logs – Side Story: Death Stranding

    Codec Logs – Side Story: Death Stranding

    I really should’ve written this maybe a month or so back, when I finished Death Stranding. Or maybe even earlier, once I had a good sense of what the game was at the end…

  • Codec Logs: What Do Jeans Have to Do With Nature and Order?

    Codec Logs: What Do Jeans Have to Do With Nature and Order?

    I’m fond of the term “Kojimaverse,” especially since there are plenty of nods to his other works in the Metal Gear games, and I say that as someone who’s probably missed countless others as…

  • Of COURSE I Pre-Ordered Death Stranding

    Of COURSE I Pre-Ordered Death Stranding

    Yesterday, I asked Sean to write about his anticipation of Death Stranding. I’ve never seen him so anxious for the release of a game and wanted to know how he got here, the day…

  • Yes, I Actually Pre-Ordered Death Stranding

    Yes, I Actually Pre-Ordered Death Stranding

    While I’ve been playing video games for as far back as my memory can strain, back to the days when my uncle Miguel gave us an old Atari 2600 and my baffled family was…

  • Codec Logs: A Weapon That Will Change the World

    Codec Logs: A Weapon That Will Change the World

    You asked whether Metal Gear Solid might be better on a second playthrough, and unfortunately I need to answer with the ambiguously less-than-useful “yes and no.” Like any story that relies heavily on twists,…

  • Codec Logs: Polygons and Vision Cones

    Codec Logs: Polygons and Vision Cones

    Believe it or not, I’ve known people who play the Metal Gear games and skip the cutscenes and codec conversations. When Metal Gear Solid V: The Phantom Pain came out, I recall visiting message boards…

  • Codec Logs: The Latest Advances in Poly-thermal Technology

    Codec Logs: The Latest Advances in Poly-thermal Technology

    I’m going to agree with you that 1998 was one of the greatest year for game release, though in hindsight it’s not a as huge of a surprise, nor was it that 2007 proved…

  • Codec Logs: I’m Pretty Sure the Surgeon General Wouldn’t Approve

    Codec Logs: I’m Pretty Sure the Surgeon General Wouldn’t Approve

    Every now and then, we get a year where great games are bountiful and formative. 2011 was great. 2007 was better. 1998 was the best (I’m willing to hear an argument for 2007, but…