Today, a Kojima-less Konami announced a new installment in the Metal Gear franchise, Metal Gear Survive. Taking place immediately after the events of Metal Gear Solid V: Ground Zeroes, the new game thrusts surviving inhabitants of mother base through wormholes and into an alternate reality full of zombie-like creatures.
I’ll get to the the intro credits in a minute, but you touched on something that I suddenly can’t stop thinking about: the scene with Gustava in the sewer. You’re right, it isn’t necessarily cinematic. But as you so terribly put it, it isn’t very gamematic (you won’t be thrown off the site, but there will be some kind of punishment for that one…) either. Time stops for a moment down in the sewer. There is a quiet moment that I couldn’t help but feel on a strange emotional, maybe even physical level. Snake and Gustava slump against the walls as they wait for Madner and the whole scene feels tired and drained. The dialogue itself is fairly forgettable, but the delivery is unlike anything I’ve seen in a game before.
To: Sean Gandert From: Blake Foley Subject: The Phantom Sequel Dear Sean, As we head into Metal Gear 2: Solid Snake, I thought it would be worthwhile to take a brief look back at its history. Sequels generally follow two trajectories. They’re either A) a near carbon copy of the original with a new story, […]
It is 2015 and I am neck deep in Metal Gear Solid V: The Phantom Pain; a game that is likely the end of an era. Konami might release a Metal Gear Solid 6, but it won’t have series long director, writer, and designer, Hideo Kojima, leading development. You have been asking me over the last few months whether or not I intended to get The Phantom Pain at launch, or even pick it up at all, and I had always expressed reluctance, indifference, and even resistance to the idea. I had my reasons (that is another letter entirely), but those reasons began to lose their hold on me as the game’s release closed in. The franchise has been a huge part of my gaming life, and with Kojima’s departure (removal?) from Konami I began to realize that it would be crazy for me to ignore this final entry in Kojima’s wonderfully ridiculous story. And that is how I got here, 30 hours into Metal Gear Solid V: The Phantom Pain and about to start something bigger.
For Exposition Break’s inaugural series of features, we’ll be taking apart the entire Metal Gear series. Join us as we talk about everything from its gameplay to its sexism, from graphics to story to politics.