I’ll get to the the intro credits in a minute, but you touched on something that I suddenly can’t stop thinking about: the scene with Gustava in the sewer. You’re right, it isn’t necessarily cinematic. But as you so terribly put it, it isn’t very gamematic (you won’t be thrown off the site, but there will be some kind of punishment for that one…) either. Time stops for a moment down in the sewer. There is a quiet moment that I couldn’t help but feel on a strange emotional, maybe even physical level. Snake and Gustava slump against the walls as they wait for Madner and the whole scene feels tired and drained. The dialogue itself is fairly forgettable, but the delivery is unlike anything I’ve seen in a game before.
To: Sean Gandert From: Blake Foley Subject: The Phantom Sequel Dear Sean, As we head into Metal Gear 2: Solid Snake, I thought it would be worthwhile to take a brief look back at its history. Sequels generally follow two trajectories. They’re either A) a near carbon copy of the original with a new story, […]