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Codec Logs: Who Do I Call to Import Some Sand?

I’ll get to the the intro credits in a minute, but you touched on something that I suddenly can’t stop thinking about: the scene with Gustava in the sewer. You’re right, it isn’t necessarily cinematic. But as you so terribly put it, it isn’t very gamematic (you won’t be thrown off the site, but there will be some kind of punishment for that one…) either. Time stops for a moment down in the sewer. There is a quiet moment that I couldn’t help but feel on a strange emotional, maybe even physical level. Snake and Gustava slump against the walls as they wait for Madner and the whole scene feels tired and drained. The dialogue itself is fairly forgettable, but the delivery is unlike anything I’ve seen in a game before.

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Codec Logs: Positive Punk

From: Blake Foley To: Sean Gandert Subject: RE: Stop the Operation. Switch off Your MSX at Once. Man, Bioshock’s twist… I really hate that it is THE twist in video games, and I equally hate the popular video game trope that it’s built upon. Bioshock’s twist is a classic “gotcha” that a lot of games […]

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Codec Logs: Entering the Cardboard Box

This is going to put me in a tiny minority of players, but before we began this project Metal Gear was the most recent entry of the series that I’d played. After I graduated from college in 2008, I moved into the attic of my friends’ house in Stamford, Connecticut while I was commuting to New York for work as a journalist. The job market was terrible, and freelancing wasn’t enough to pay for both rent and food, so I found myself restocking shelves at a Blockbuster within walking distance of where I lived. It paid minimum wage, but there were a couple of perks for working there. One was free movie rentals, another was swiping candy and popcorn whenever the assistant managers were in charge rather than the store manager (who ironically spent most of his free time telling me about how many Wii games he’d pirated). However, even though the store rented video games, those rentals weren’t free to employees.

There was one exception, but it was unintentional. The store’s copy of Metal Gear Solid 3 was the Subsistence version, which had an extra disc containing for the first time ever in America the original MSX2 versions of Metal Gear and Metal Gear 2. Blockbuster didn’t rent that disc out, and seemingly didn’t know what to do with it, so the copy remained in its box up until I decided to, uhh, liberate it and take it home with me. The next year, when I was back in Albuquerque, I decided to give it a try and see how it played.

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