Sean
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Pandemic Legacy: Season 1 – The Coronavirus as Board Game
A couple weeks ago, Z-Man Games, a subsidiary of board gaming behemoth/venture capital shell company Asmodee, announced the indefinite delay of any future Pandemic games, saying that, “Out of respect for those affected by…
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Exposition Break Podcast: Back from the Dead
After a recording break of… well, longer than we care to think about, we’ve returned to the realm of podcasting just in time for the world to fall apart around us. Nice. Anyhow, for…
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Death Stranding in the Middle of the Covid-19 Pandemic
I played Death Stranding before the Coronavirus, Covid-19, pandemicized and completely changed the shape of personal interactions. And indeed, that’s the world it was made for, as Hideo Kojima designed the game in pre-quarantine…
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Codec Logs – Side Story: Death Stranding
I really should’ve written this maybe a month or so back, when I finished Death Stranding. Or maybe even earlier, once I had a good sense of what the game was at the end…
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WarioWare: Smooth Moves – The Redemption of Motion Controls
Motion controls get a bad rap. Which, I want to make completely clear, is not the same thing as saying that most games that actually use motion controls get a bad rap—rather, they’re treated…
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Yes, I Actually Pre-Ordered Death Stranding
While I’ve been playing video games for as far back as my memory can strain, back to the days when my uncle Miguel gave us an old Atari 2600 and my baffled family was…







