Sean

  • Exposition Break Podcast: Spelunky

    Exposition Break Podcast: Spelunky

     What with all the talk (and a less-than-stunning trailer) of a sequel on the horizon, we decided to take on Spelunky and give it as close to a well-rounded discussion as we could manage.…

  • Codec Logs: A Weapon That Will Change the World

    Codec Logs: A Weapon That Will Change the World

    You asked whether Metal Gear Solid might be better on a second playthrough, and unfortunately I need to answer with the ambiguously less-than-useful “yes and no.” Like any story that relies heavily on twists,…

  • Exposition Break Podcast: Breath of the Wild

    Exposition Break Podcast: Breath of the Wild

    Remember way back in 2017, when all anyone wanted to talk about with video games was how The Legend of Zelda: Breath of the Wild was the best Zelda ever, the best game ever, and quite…

  • Exposition Break Podcast: Mass Effect Trilogy

    Exposition Break Podcast: Mass Effect Trilogy

    In the first of our podcasts focused on a single game, we decided to outdo ourselves and actually cover three games instead: the entire Mass Effect Trilogy. That’s right, we go all the way from…

  • Exposition Break Podcast: E3 Wrap-Up

    Exposition Break Podcast: E3 Wrap-Up

    Well another year’s E3 has come and gone, and the future looks bright indeed. With that in mind, in the latest podcast episode we focus on the games that have us the most excited,…

  • Exposition Break Podcast: Pre-E3 Hullabaloo

    Exposition Break Podcast: Pre-E3 Hullabaloo

     The training wheels are off as we move onto our “first” episode of the podcast. While we briefly touch on some of the games we’ve been playing and news from the last couple…

  • Codec Logs: The Latest Advances in Poly-thermal Technology

    Codec Logs: The Latest Advances in Poly-thermal Technology

    I’m going to agree with you that 1998 was one of the greatest year for game release, though in hindsight it’s not a as huge of a surprise, nor was it that 2007 proved…

  • Little Inferno: Ashes of Time

    Little Inferno: Ashes of Time

    One thing about games I’ve long had a particularly difficult time articulating is what makes them fun. I don’t mean this in the larger sense, which is actually an easier question to answer since…

  • Codec Logs: Don’t Picture the GAME OVER Screen, Even If You Make a Mistake

    Codec Logs: Don’t Picture the GAME OVER Screen, Even If You Make a Mistake

    To: Blake Foley From: Sean Gandert Subject: RE: The Phantom Sequel Theoretically, I would always have games make an attempt at telling their stories through gameplay—after all, that’s why we’re here, right? Playing through…

  • Codec Logs: When You’re Boiling an Egg, You’ve Got to Time It Just Right

    Codec Logs: When You’re Boiling an Egg, You’ve Got to Time It Just Right

    To: Blake Foley From: Sean Gandert Subject: RE: The Phantom Sequel Dear Blake, So if Metal Gear 2 isn’t just more of the same, then the question I have to ask is, “What is…

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